About me (Brent)
I'm from the SF Bay Area in Northern California — born in San Francisco, raised in Marin, currently in Oakland.
If I had to choose, my favorite color would be a green, like a forest-y redwood leaf color. Or maybe deep ocean blue. I drink coffee but not alcohol. I like mountains, trees, and oceans. I'm a fan of bikes, chocolate, and laceless shoes. When coerced into watching horror movies I sometimes cover my ears during tense scenes.
In my free time I hang out with my partner and kids, work on little house or nerd projects, and read/learn whatever piques my curiosity.
I was fortunate to have access to computers as a kid. My dad brought home a Mac IIcx, and I would obsessively play with MacPaint (and later MacDraw, KidPix, and extensions like After Dark). I would watch my dad connect to and search UCSF's medical library via a 2400 baud modem and a telnet-like program. When AOL later became a thing, I got our family account suspended for "scrolling" chatrooms, which I admit was probably pretty annoying.
I first learned to program a little in Hypercard, then later I made simple choose-your-own-adventure games on a TI-82 instead of paying attention in calculus class. I also generated graphics in early apps like Infini-D and Strata Studio Pro, and I laid out the high school newspaper in QuarkXPress. I also made some very bad websites in a high school internship in 1997.
In my first term at college I took my first real programming class, which was taught in C. I was hooked and kept going. Since then I've worked in most of the mainstream languages and paradigms. I typically find myself most excited about stuff normal people actually see and use, so I focus on frontend, mobile, graphics, data visualization, etc.
Over the years I have also often worked on algorithmic and generative graphics. My most recent work is on bloc.art.